Unreal Engine 5.2 has a number of enhancements, which are described in a blog post. However, one of the most intriguing features of macOS is unquestionably native support for the Apple Silicon platform. This implies that rather than using Rosetta technology, which converts Intel software to ARM architecture, Unreal Engine can now fully utilise the performance of Apple’s CPUs, such as the M1 and M2.
The Procedural Content Generation framework (PCG) included in Unreal Engine 5.2 allows developers to specify criteria for well-liked huge scenes using Unreal Engine assets, “making the process of creating large worlds fast and efficient.” Substrate is another new method for modifying how items appear and feel in real-time apps, such as games.
Additionally, Epic unveiled an improved set of virtual production toolsets, which includes an iPad app called the ICVFX Editor that enables more intuitive colour grading and lighting adjustments for artists. A new ML Deformer sample is also included in the update for precisely modelling the muscles and skin of 3D human models.
Developers can now download Unreal Engine 5.2. On Epic’s website, you can find the update’s release notes.